﻿
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using LuaInterface;

namespace ElementumForever.Interfaces
{
    public interface ICamera : IUpdateHandler
    {
        Matrix Projection { get; }
        Matrix Unprojection { get; }
        float X { get; set; }
        float Y { get; set; }
        float OriginX { get; set; }
        float OriginY { get; set; }
        float Rotation { get; set; }
        float ScaleX { get; set; }
        float ScaleY { get; set; }
        float Width { get; set; }
        float Height { get; set; }
        EntityInfo Serialize();
        void Build(IsceneBuilder builder, LuaTable define);
    }
}
